using System; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000012 RID: 18 [Token(Token = "0x2000012")] [UsedByNativeCode] [NativeHeader("Runtime/Interfaces/IRaycast.h")] [NativeHeader("PhysicsScriptingClasses.h")] [NativeHeader("Modules/Physics/RaycastHit.h")] public struct RaycastHit { // Token: 0x17000013 RID: 19 // (get) Token: 0x0600001A RID: 26 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x17000013")] public Collider collider { [Token(Token = "0x600001A")] [Address(RVA = "0x714170", Offset = "0x712F70", VA = "0x180714170")] get { return null; } } // Token: 0x17000014 RID: 20 // (get) Token: 0x0600001B RID: 27 RVA: 0x00002100 File Offset: 0x00000300 // (set) Token: 0x0600001C RID: 28 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000014")] public Vector3 point { [Token(Token = "0x600001B")] [Address(RVA = "0x70C4D0", Offset = "0x70B2D0", VA = "0x18070C4D0")] get { return default(Vector3); } [Token(Token = "0x600001C")] [Address(RVA = "0x714410", Offset = "0x713210", VA = "0x180714410")] set { } } // Token: 0x17000015 RID: 21 // (get) Token: 0x0600001D RID: 29 RVA: 0x00002118 File Offset: 0x00000318 // (set) Token: 0x0600001E RID: 30 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000015")] public Vector3 normal { [Token(Token = "0x600001D")] [Address(RVA = "0x70C4B0", Offset = "0x70B2B0", VA = "0x18070C4B0")] get { return default(Vector3); } [Token(Token = "0x600001E")] [Address(RVA = "0x714400", Offset = "0x713200", VA = "0x180714400")] set { } } // Token: 0x17000016 RID: 22 // (get) Token: 0x0600001F RID: 31 RVA: 0x00002130 File Offset: 0x00000330 // (set) Token: 0x06000020 RID: 32 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000016")] public float distance { [Token(Token = "0x600001F")] [Address(RVA = "0x714220", Offset = "0x713020", VA = "0x180714220")] get { return 0f; } [Token(Token = "0x6000020")] [Address(RVA = "0x7143F0", Offset = "0x7131F0", VA = "0x1807143F0")] set { } } // Token: 0x17000017 RID: 23 // (get) Token: 0x06000021 RID: 33 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x17000017")] public Transform transform { [Token(Token = "0x6000021")] [Address(RVA = "0x7142F0", Offset = "0x7130F0", VA = "0x1807142F0")] get { return null; } } // Token: 0x17000018 RID: 24 // (get) Token: 0x06000022 RID: 34 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x17000018")] public Rigidbody rigidbody { [Token(Token = "0x6000022")] [Address(RVA = "0x714230", Offset = "0x713030", VA = "0x180714230")] get { return null; } } // Token: 0x0400004F RID: 79 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400004F")] [NativeName("point")] internal Vector3 m_Point; // Token: 0x04000050 RID: 80 [FieldOffset(Offset = "0xC")] [Token(Token = "0x4000050")] [NativeName("normal")] internal Vector3 m_Normal; // Token: 0x04000051 RID: 81 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000051")] [NativeName("faceID")] internal uint m_FaceID; // Token: 0x04000052 RID: 82 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4000052")] [NativeName("distance")] internal float m_Distance; // Token: 0x04000053 RID: 83 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000053")] [NativeName("uv")] internal Vector2 m_UV; // Token: 0x04000054 RID: 84 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000054")] [NativeName("collider")] internal int m_Collider; } }