using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x02000006 RID: 6 [Token(Token = "0x2000006")] public struct SoftJointLimitSpring { // Token: 0x17000004 RID: 4 // (set) Token: 0x06000004 RID: 4 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000004")] public float spring { [Token(Token = "0x6000004")] [Address(RVA = "0x70C550", Offset = "0x70B350", VA = "0x18070C550")] set { } } // Token: 0x17000005 RID: 5 // (set) Token: 0x06000005 RID: 5 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000005")] public float damper { [Token(Token = "0x6000005")] [Address(RVA = "0x70C540", Offset = "0x70B340", VA = "0x18070C540")] set { } } // Token: 0x0400001B RID: 27 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400001B")] private float m_Spring; // Token: 0x0400001C RID: 28 [FieldOffset(Offset = "0x4")] [Token(Token = "0x400001C")] private float m_Damper; } }