using System; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine { // Token: 0x02000002 RID: 2 [Token(Token = "0x2000002")] [NativeHeader("Modules/ScreenCapture/Public/CaptureScreenshot.h")] public static class ScreenCapture { // Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000001")] [Address(RVA = "0x751350", Offset = "0x750150", VA = "0x180751350")] public static Texture2D CaptureScreenshotAsTexture() { return null; } // Token: 0x06000002 RID: 2 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000002")] [Address(RVA = "0x751390", Offset = "0x750190", VA = "0x180751390")] private static Texture2D CaptureScreenshotAsTexture(int superSize, ScreenCapture.StereoScreenCaptureMode stereoScreenCaptureMode) { return null; } // Token: 0x02000003 RID: 3 [Token(Token = "0x2000003")] public enum StereoScreenCaptureMode { // Token: 0x04000002 RID: 2 [Token(Token = "0x4000002")] LeftEye = 1, // Token: 0x04000003 RID: 3 [Token(Token = "0x4000003")] RightEye, // Token: 0x04000004 RID: 4 [Token(Token = "0x4000004")] BothEyes } } }