using System; using Cpp2IlInjected; namespace UnityEngine.SpatialTracking { // Token: 0x02000004 RID: 4 [Token(Token = "0x2000003")] [Flags] public enum PoseDataFlags { // Token: 0x04000005 RID: 5 [Token(Token = "0x4000003")] NoData = 0, // Token: 0x04000006 RID: 6 [Token(Token = "0x4000004")] Position = 1, // Token: 0x04000007 RID: 7 [Token(Token = "0x4000005")] Rotation = 2 } }