using System; using System.Collections.Generic; using Cpp2IlInjected; namespace UnityEngine.SpatialTracking { // Token: 0x02000002 RID: 2 [Token(Token = "0x2000002")] internal class TrackedPoseDriverDataDescription { // Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000001")] [Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")] public TrackedPoseDriverDataDescription() { } // Token: 0x04000001 RID: 1 [Token(Token = "0x4000001")] internal static List DeviceData; // Token: 0x02000003 RID: 3 [Token(Token = "0x2000007")] internal struct PoseData { // Token: 0x04000002 RID: 2 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400000E")] public List PoseNames; // Token: 0x04000003 RID: 3 [FieldOffset(Offset = "0x8")] [Token(Token = "0x400000F")] public List Poses; } } }