using System; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000002 RID: 2 [Token(Token = "0x2000002")] [UsedByNativeCode] [StaticAccessor("GetITerrainManager()", StaticAccessorType.Arrow)] [NativeHeader("Runtime/Interfaces/ITerrainManager.h")] [NativeHeader("TerrainScriptingClasses.h")] [NativeHeader("Modules/Terrain/Public/Terrain.h")] public sealed class Terrain : Behaviour { // Token: 0x17000001 RID: 1 // (get) Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250 // (set) Token: 0x06000002 RID: 2 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x17000001")] public TerrainData terrainData { [Token(Token = "0x6000001")] [Address(RVA = "0x7284B0", Offset = "0x7272B0", VA = "0x1807284B0")] get { return null; } [Token(Token = "0x6000002")] [Address(RVA = "0x7285E0", Offset = "0x7273E0", VA = "0x1807285E0")] set { } } // Token: 0x17000002 RID: 2 // (set) Token: 0x06000003 RID: 3 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x17000002")] public float detailObjectDistance { [Token(Token = "0x6000003")] [Address(RVA = "0x728540", Offset = "0x727340", VA = "0x180728540")] set { } } // Token: 0x17000003 RID: 3 // (set) Token: 0x06000004 RID: 4 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x17000003")] public float detailObjectDensity { [Token(Token = "0x6000004")] [Address(RVA = "0x7284F0", Offset = "0x7272F0", VA = "0x1807284F0")] set { } } // Token: 0x17000004 RID: 4 // (set) Token: 0x06000005 RID: 5 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x17000004")] public float heightmapPixelError { [Token(Token = "0x6000005")] [Address(RVA = "0x728590", Offset = "0x727390", VA = "0x180728590")] set { } } // Token: 0x17000005 RID: 5 // (get) Token: 0x06000006 RID: 6 RVA: 0x00002058 File Offset: 0x00000258 [Token(Token = "0x17000005")] public bool allowAutoConnect { [Token(Token = "0x6000006")] [Address(RVA = "0x728430", Offset = "0x727230", VA = "0x180728430")] get { return default(bool); } } // Token: 0x17000006 RID: 6 // (get) Token: 0x06000007 RID: 7 RVA: 0x00002070 File Offset: 0x00000270 [Token(Token = "0x17000006")] public int groupingID { [Token(Token = "0x6000007")] [Address(RVA = "0x728470", Offset = "0x727270", VA = "0x180728470")] get { return 0; } } // Token: 0x06000008 RID: 8 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000008")] [Address(RVA = "0x728390", Offset = "0x727190", VA = "0x180728390")] public void SetNeighbors(Terrain left, Terrain top, Terrain right, Terrain bottom) { } // Token: 0x06000009 RID: 9 RVA: 0x00002088 File Offset: 0x00000288 [Token(Token = "0x6000009")] [Address(RVA = "0x728320", Offset = "0x727120", VA = "0x180728320")] public Vector3 GetPosition() { return default(Vector3); } // Token: 0x17000007 RID: 7 // (get) Token: 0x0600000A RID: 10 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000007")] [NativeProperty] public static Terrain[] activeTerrains { [Token(Token = "0x600000A")] [Address(RVA = "0x728400", Offset = "0x727200", VA = "0x180728400")] get { return null; } } // Token: 0x0600000B RID: 11 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600000B")] [Address(RVA = "0x6E4ED0", Offset = "0x6E3CD0", VA = "0x1806E4ED0")] public Terrain() { } // Token: 0x0600000C RID: 12 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600000C")] [Address(RVA = "0x7282D0", Offset = "0x7270D0", VA = "0x1807282D0")] private void GetPosition_Injected(out Vector3 ret) { } } }