using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000003 RID: 3 [Token(Token = "0x2000003")] [UsedByNativeCode] [StructLayout(0)] public sealed class TreePrototype { // Token: 0x17000008 RID: 8 // (get) Token: 0x0600000D RID: 13 RVA: 0x00002050 File Offset: 0x00000250 // (set) Token: 0x0600000E RID: 14 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x17000008")] public GameObject prefab { [Token(Token = "0x600000D")] [Address(RVA = "0x6127E0", Offset = "0x6115E0", VA = "0x1806127E0")] get { return null; } [Token(Token = "0x600000E")] [Address(RVA = "0x3F7200", Offset = "0x3F6000", VA = "0x1803F7200")] set { } } // Token: 0x17000009 RID: 9 // (get) Token: 0x0600000F RID: 15 RVA: 0x000020A0 File Offset: 0x000002A0 [Token(Token = "0x17000009")] public float bendFactor { [Token(Token = "0x600000F")] [Address(RVA = "0x728E90", Offset = "0x727C90", VA = "0x180728E90")] get { return 0f; } } // Token: 0x06000010 RID: 16 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000010")] [Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")] public TreePrototype() { } // Token: 0x06000011 RID: 17 RVA: 0x000020B8 File Offset: 0x000002B8 [Token(Token = "0x6000011")] [Address(RVA = "0x728C90", Offset = "0x727A90", VA = "0x180728C90", Slot = "0")] public override bool Equals(object obj) { return default(bool); } // Token: 0x06000012 RID: 18 RVA: 0x000020D0 File Offset: 0x000002D0 [Token(Token = "0x6000012")] [Address(RVA = "0x728E80", Offset = "0x727C80", VA = "0x180728E80", Slot = "2")] public override int GetHashCode() { return 0; } // Token: 0x06000013 RID: 19 RVA: 0x000020E8 File Offset: 0x000002E8 [Token(Token = "0x6000013")] [Address(RVA = "0x728D90", Offset = "0x727B90", VA = "0x180728D90")] private bool Equals(TreePrototype other) { return default(bool); } // Token: 0x04000001 RID: 1 [global::Cpp2IlInjected.FieldOffset(Offset = "0x10")] [Token(Token = "0x4000001")] internal GameObject m_Prefab; // Token: 0x04000002 RID: 2 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x4000002")] internal float m_BendFactor; } }