using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine.TextCore.LowLevel { // Token: 0x0200000A RID: 10 [Token(Token = "0x200000A")] [UsedByNativeCode] [Flags] public enum GlyphLoadFlags { // Token: 0x04000032 RID: 50 [Token(Token = "0x4000032")] LOAD_DEFAULT = 0, // Token: 0x04000033 RID: 51 [Token(Token = "0x4000033")] LOAD_NO_SCALE = 1, // Token: 0x04000034 RID: 52 [Token(Token = "0x4000034")] LOAD_NO_HINTING = 2, // Token: 0x04000035 RID: 53 [Token(Token = "0x4000035")] LOAD_RENDER = 4, // Token: 0x04000036 RID: 54 [Token(Token = "0x4000036")] LOAD_NO_BITMAP = 8, // Token: 0x04000037 RID: 55 [Token(Token = "0x4000037")] LOAD_FORCE_AUTOHINT = 32, // Token: 0x04000038 RID: 56 [Token(Token = "0x4000038")] LOAD_MONOCHROME = 4096, // Token: 0x04000039 RID: 57 [Token(Token = "0x4000039")] LOAD_NO_AUTOHINT = 32768, // Token: 0x0400003A RID: 58 [Token(Token = "0x400003A")] LOAD_COMPUTE_METRICS = 2097152, // Token: 0x0400003B RID: 59 [Token(Token = "0x400003B")] LOAD_BITMAP_METRICS_ONLY = 4194304 } }