using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine.TextCore.LowLevel { // Token: 0x02000010 RID: 16 [Token(Token = "0x2000010")] [UsedByNativeCode] internal struct GlyphMarshallingStruct { // Token: 0x04000065 RID: 101 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000065")] public uint index; // Token: 0x04000066 RID: 102 [FieldOffset(Offset = "0x4")] [Token(Token = "0x4000066")] public GlyphMetrics metrics; // Token: 0x04000067 RID: 103 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000067")] public GlyphRect glyphRect; // Token: 0x04000068 RID: 104 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000068")] public float scale; // Token: 0x04000069 RID: 105 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4000069")] public int atlasIndex; } }