using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine.TextCore.LowLevel { // Token: 0x0200000C RID: 12 [Token(Token = "0x200000C")] [UsedByNativeCode] public enum GlyphRenderMode { // Token: 0x0400004C RID: 76 [Token(Token = "0x400004C")] SMOOTH_HINTED = 4121, // Token: 0x0400004D RID: 77 [Token(Token = "0x400004D")] SMOOTH = 4117, // Token: 0x0400004E RID: 78 [Token(Token = "0x400004E")] RASTER_HINTED = 4122, // Token: 0x0400004F RID: 79 [Token(Token = "0x400004F")] RASTER = 4118, // Token: 0x04000050 RID: 80 [Token(Token = "0x4000050")] SDF = 4134, // Token: 0x04000051 RID: 81 [Token(Token = "0x4000051")] SDF8 = 8230, // Token: 0x04000052 RID: 82 [Token(Token = "0x4000052")] SDF16 = 16422, // Token: 0x04000053 RID: 83 [Token(Token = "0x4000053")] SDF32 = 32806, // Token: 0x04000054 RID: 84 [Token(Token = "0x4000054")] SDFAA_HINTED = 4169, // Token: 0x04000055 RID: 85 [Token(Token = "0x4000055")] SDFAA = 4165 } }