using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x0200000E RID: 14 [Token(Token = "0x200000E")] [UsedByNativeCode] public struct UIVertex { // Token: 0x04000049 RID: 73 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000049")] public Vector3 position; // Token: 0x0400004A RID: 74 [FieldOffset(Offset = "0xC")] [Token(Token = "0x400004A")] public Vector3 normal; // Token: 0x0400004B RID: 75 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400004B")] public Vector4 tangent; // Token: 0x0400004C RID: 76 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400004C")] public Color32 color; // Token: 0x0400004D RID: 77 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x400004D")] public Vector2 uv0; // Token: 0x0400004E RID: 78 [FieldOffset(Offset = "0x34")] [Token(Token = "0x400004E")] public Vector2 uv1; // Token: 0x0400004F RID: 79 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x400004F")] public Vector2 uv2; // Token: 0x04000050 RID: 80 [FieldOffset(Offset = "0x44")] [Token(Token = "0x4000050")] public Vector2 uv3; // Token: 0x04000051 RID: 81 [Token(Token = "0x4000051")] private static readonly Color32 s_DefaultColor; // Token: 0x04000052 RID: 82 [Token(Token = "0x4000052")] private static readonly Vector4 s_DefaultTangent; // Token: 0x04000053 RID: 83 [Token(Token = "0x4000053")] public static UIVertex simpleVert; } }