using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine.Tilemaps { // Token: 0x02000003 RID: 3 [Token(Token = "0x2000003")] [RequiredByNativeCode] [Serializable] public class Tile : TileBase { // Token: 0x17000001 RID: 1 // (get) Token: 0x06000004 RID: 4 RVA: 0x00002052 File Offset: 0x00000252 // (set) Token: 0x06000005 RID: 5 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000001")] public Sprite sprite { [Token(Token = "0x6000004")] [Address(RVA = "0x61E750", Offset = "0x61D550", VA = "0x18061E750")] get { return null; } [Token(Token = "0x6000005")] [Address(RVA = "0x3F7210", Offset = "0x3F6010", VA = "0x1803F7210")] set { } } // Token: 0x17000002 RID: 2 // (get) Token: 0x06000006 RID: 6 RVA: 0x00002058 File Offset: 0x00000258 // (set) Token: 0x06000007 RID: 7 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000002")] public Color color { [Token(Token = "0x6000006")] [Address(RVA = "0x74DC20", Offset = "0x74CA20", VA = "0x18074DC20")] get { return default(Color); } [Token(Token = "0x6000007")] [Address(RVA = "0x63E260", Offset = "0x63D060", VA = "0x18063E260")] set { } } // Token: 0x17000003 RID: 3 // (get) Token: 0x06000008 RID: 8 RVA: 0x00002070 File Offset: 0x00000270 // (set) Token: 0x06000009 RID: 9 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000003")] public Matrix4x4 transform { [Token(Token = "0x6000008")] [Address(RVA = "0x74DC40", Offset = "0x74CA40", VA = "0x18074DC40")] get { return default(Matrix4x4); } [Token(Token = "0x6000009")] [Address(RVA = "0x74DC70", Offset = "0x74CA70", VA = "0x18074DC70")] set { } } // Token: 0x17000004 RID: 4 // (get) Token: 0x0600000A RID: 10 RVA: 0x00002052 File Offset: 0x00000252 // (set) Token: 0x0600000B RID: 11 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000004")] public GameObject gameObject { [Token(Token = "0x600000A")] [Address(RVA = "0x61E860", Offset = "0x61D660", VA = "0x18061E860")] get { return null; } [Token(Token = "0x600000B")] [Address(RVA = "0x703580", Offset = "0x702380", VA = "0x180703580")] set { } } // Token: 0x17000005 RID: 5 // (get) Token: 0x0600000C RID: 12 RVA: 0x00002088 File Offset: 0x00000288 // (set) Token: 0x0600000D RID: 13 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000005")] public TileFlags flags { [Token(Token = "0x600000C")] [Address(RVA = "0x74DC30", Offset = "0x74CA30", VA = "0x18074DC30")] get { return TileFlags.None; } [Token(Token = "0x600000D")] [Address(RVA = "0x5674C0", Offset = "0x5662C0", VA = "0x1805674C0")] set { } } // Token: 0x17000006 RID: 6 // (get) Token: 0x0600000E RID: 14 RVA: 0x000020A0 File Offset: 0x000002A0 // (set) Token: 0x0600000F RID: 15 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000006")] public Tile.ColliderType colliderType { [Token(Token = "0x600000E")] [Address(RVA = "0x74DC10", Offset = "0x74CA10", VA = "0x18074DC10")] get { return Tile.ColliderType.None; } [Token(Token = "0x600000F")] [Address(RVA = "0x6E1990", Offset = "0x6E0790", VA = "0x1806E1990")] set { } } // Token: 0x06000010 RID: 16 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000010")] [Address(RVA = "0x74DB20", Offset = "0x74C920", VA = "0x18074DB20", Slot = "5")] public override void GetTileData(Vector3Int position, ITilemap tilemap, ref TileData tileData) { } // Token: 0x06000011 RID: 17 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000011")] [Address(RVA = "0x74DB70", Offset = "0x74C970", VA = "0x18074DB70")] public Tile() { } // Token: 0x04000003 RID: 3 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000003")] [SerializeField] private Sprite m_Sprite; // Token: 0x04000004 RID: 4 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000004")] [SerializeField] private Color m_Color; // Token: 0x04000005 RID: 5 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4000005")] [SerializeField] private Matrix4x4 m_Transform; // Token: 0x04000006 RID: 6 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4000006")] [SerializeField] private GameObject m_InstancedGameObject; // Token: 0x04000007 RID: 7 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4000007")] [SerializeField] private TileFlags m_Flags; // Token: 0x04000008 RID: 8 [FieldOffset(Offset = "0x7C")] [Token(Token = "0x4000008")] [SerializeField] private Tile.ColliderType m_ColliderType; // Token: 0x02000004 RID: 4 [Token(Token = "0x2000004")] public enum ColliderType { // Token: 0x0400000A RID: 10 [Token(Token = "0x400000A")] None, // Token: 0x0400000B RID: 11 [Token(Token = "0x400000B")] Sprite, // Token: 0x0400000C RID: 12 [Token(Token = "0x400000C")] Grid } } }