using System; using Cpp2IlInjected; namespace UnityEngine.EventSystems { // Token: 0x02000093 RID: 147 [Token(Token = "0x200004E")] public class BaseEventData : AbstractEventData { // Token: 0x0600056B RID: 1387 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60004E4")] [Address(RVA = "0x445BC0", Offset = "0x4449C0", VA = "0x180445BC0")] public BaseEventData(EventSystem eventSystem) { } // Token: 0x1700016A RID: 362 // (get) Token: 0x0600056C RID: 1388 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000155")] public BaseInputModule currentInputModule { [Token(Token = "0x60004E5")] [Address(RVA = "0x460D90", Offset = "0x45FB90", VA = "0x180460D90")] get { return null; } } // Token: 0x1700016B RID: 363 // (get) Token: 0x0600056D RID: 1389 RVA: 0x00002050 File Offset: 0x00000250 // (set) Token: 0x0600056E RID: 1390 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x17000156")] public GameObject selectedObject { [Token(Token = "0x60004E6")] [Address(RVA = "0x460DC0", Offset = "0x45FBC0", VA = "0x180460DC0")] get { return null; } [Token(Token = "0x60004E7")] [Address(RVA = "0x2133460", Offset = "0x2132260", VA = "0x182133460")] set { } } // Token: 0x04000280 RID: 640 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400019F")] private readonly EventSystem m_EventSystem; } }