using System; using Cpp2IlInjected; namespace UnityEngine.EventSystems { // Token: 0x0200009D RID: 157 [Token(Token = "0x2000056")] public interface IPointerClickHandler : IEventSystemHandler { // Token: 0x060005A1 RID: 1441 [Token(Token = "0x600051A")] [Address(Slot = "0")] void OnPointerClick(PointerEventData eventData); } }