using System; using Cpp2IlInjected; namespace UnityEngine.EventSystems { // Token: 0x0200009C RID: 156 [Token(Token = "0x2000055")] public interface IPointerUpHandler : IEventSystemHandler { // Token: 0x060005A0 RID: 1440 [Token(Token = "0x6000519")] [Address(Slot = "0")] void OnPointerUp(PointerEventData eventData); } }