using System; using Cpp2IlInjected; namespace UnityEngine.EventSystems { // Token: 0x020000BB RID: 187 [Token(Token = "0x200006C")] public enum MoveDirection { // Token: 0x040002FD RID: 765 [Token(Token = "0x4000208")] Left, // Token: 0x040002FE RID: 766 [Token(Token = "0x4000209")] Up, // Token: 0x040002FF RID: 767 [Token(Token = "0x400020A")] Right, // Token: 0x04000300 RID: 768 [Token(Token = "0x400020B")] Down, // Token: 0x04000301 RID: 769 [Token(Token = "0x400020C")] None } }