using System; using System.Collections.Generic; using Cpp2IlInjected; namespace UnityEngine.UI { // Token: 0x0200001B RID: 27 [Token(Token = "0x2000010")] public static class FontUpdateTracker { // Token: 0x060000D9 RID: 217 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60000AF")] [Address(RVA = "0x27FFAF0", Offset = "0x27FE8F0", VA = "0x1827FFAF0")] public static void TrackText(Text t) { } // Token: 0x060000DA RID: 218 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60000B0")] [Address(RVA = "0x27FF9B0", Offset = "0x27FE7B0", VA = "0x1827FF9B0")] private static void RebuildForFont(Font f) { } // Token: 0x060000DB RID: 219 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60000B1")] [Address(RVA = "0x27FFD00", Offset = "0x27FEB00", VA = "0x1827FFD00")] public static void UntrackText(Text t) { } // Token: 0x04000065 RID: 101 [Token(Token = "0x400004B")] private static Dictionary> m_Tracked; } }