using System; using Cpp2IlInjected; namespace UnityEngine.UI { // Token: 0x02000084 RID: 132 [Token(Token = "0x2000043")] public interface IMeshModifier { // Token: 0x06000513 RID: 1299 [Token(Token = "0x6000494")] [Address(Slot = "0")] [Obsolete] void ModifyMesh(Mesh mesh); // Token: 0x06000514 RID: 1300 [Token(Token = "0x6000495")] [Address(Slot = "1")] void ModifyMesh(VertexHelper verts); } }