using System; using System.Collections.Generic; using System.ComponentModel; using Cpp2IlInjected; namespace UnityEngine.UI { // Token: 0x02000083 RID: 131 [Token(Token = "0x2000042")] [Obsolete] [EditorBrowsable(EditorBrowsableState.Never)] [Obsolete("Use IMeshModifier instead", true)] public interface IVertexModifier { // Token: 0x06000512 RID: 1298 [Token(Token = "0x6000493")] [Address(Slot = "0")] [Obsolete] [EditorBrowsable(EditorBrowsableState.Never)] [Obsolete("use IMeshModifier.ModifyMesh (VertexHelper verts) instead", true)] void ModifyVertices(List verts); } }