using System; using Cpp2IlInjected; namespace UnityEngine.UI { // Token: 0x02000069 RID: 105 [Token(Token = "0x2000035")] internal static class SetPropertyUtility { // Token: 0x06000435 RID: 1077 RVA: 0x00003A38 File Offset: 0x00001C38 [Token(Token = "0x60003D5")] [Address(RVA = "0x1AD7DB0", Offset = "0x1AD6BB0", VA = "0x181AD7DB0")] public static bool SetColor(ref Color currentValue, Color newValue) { return default(bool); } // Token: 0x06000436 RID: 1078 RVA: 0x00003A50 File Offset: 0x00001C50 [Token(Token = "0x60003D6")] [Address(RVA = "0x190EA40", Offset = "0x190D840", VA = "0x18190EA40")] public static bool SetStruct(ref T currentValue, T newValue) where T : struct { return default(bool); } // Token: 0x06000437 RID: 1079 RVA: 0x00003A68 File Offset: 0x00001C68 [Token(Token = "0x60003D7")] [Address(RVA = "0x190E970", Offset = "0x190D770", VA = "0x18190E970")] public static bool SetClass(ref T currentValue, T newValue) where T : class { return default(bool); } } }