using System; using Cpp2IlInjected; namespace UnityEngine.UIElements { // Token: 0x0200004D RID: 77 [Token(Token = "0x200004D")] public abstract class CallbackEventHandler : IEventHandler { // Token: 0x06000187 RID: 391 [Token(Token = "0x6000187")] [Address(Slot = "6")] public abstract void SendEvent(EventBase e); // Token: 0x06000188 RID: 392 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000188")] [Address(RVA = "0x1D812E0", Offset = "0x1D800E0", VA = "0x181D812E0")] internal void HandleEventAtTargetPhase(EventBase evt) { } // Token: 0x06000189 RID: 393 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000189")] [Address(RVA = "0x1D81340", Offset = "0x1D80140", VA = "0x181D81340", Slot = "7")] public virtual void HandleEvent(EventBase evt) { } // Token: 0x0600018A RID: 394 RVA: 0x00002AC0 File Offset: 0x00000CC0 [Token(Token = "0x600018A")] [Address(RVA = "0x1D81440", Offset = "0x1D80240", VA = "0x181D81440", Slot = "8")] public bool HasTrickleDownHandlers() { return default(bool); } // Token: 0x0600018B RID: 395 RVA: 0x00002AD8 File Offset: 0x00000CD8 [Token(Token = "0x600018B")] [Address(RVA = "0x1D81420", Offset = "0x1D80220", VA = "0x181D81420", Slot = "9")] public bool HasBubbleUpHandlers() { return default(bool); } // Token: 0x0600018C RID: 396 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600018C")] [Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "10")] protected virtual void ExecuteDefaultActionAtTarget(EventBase evt) { } // Token: 0x0600018D RID: 397 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600018D")] [Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "11")] protected virtual void ExecuteDefaultAction(EventBase evt) { } // Token: 0x040000F2 RID: 242 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40000F2")] private EventCallbackRegistry m_CallbackRegistry; } }