using System; using Cpp2IlInjected; namespace UnityEngine.UIElements { // Token: 0x0200003B RID: 59 [Token(Token = "0x200003B")] internal class DefaultDispatchingStrategy : IEventDispatchingStrategy { // Token: 0x0600010D RID: 269 RVA: 0x000027F0 File Offset: 0x000009F0 [Token(Token = "0x600010D")] [Address(RVA = "0x1D81910", Offset = "0x1D80710", VA = "0x181D81910", Slot = "4")] public bool CanDispatchEvent(EventBase evt) { return default(bool); } // Token: 0x0600010E RID: 270 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600010E")] [Address(RVA = "0x1D81990", Offset = "0x1D80790", VA = "0x181D81990", Slot = "5")] public void DispatchEvent(EventBase evt, IPanel panel) { } // Token: 0x0600010F RID: 271 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600010F")] [Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")] public DefaultDispatchingStrategy() { } } }