using System; using Cpp2IlInjected; namespace UnityEngine.UIElements { // Token: 0x02000082 RID: 130 [Token(Token = "0x2000082")] internal struct EventDebuggerLogIMGUICall : IDisposable { // Token: 0x06000288 RID: 648 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000288")] [Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080")] public EventDebuggerLogIMGUICall(EventBase evt) { } // Token: 0x06000289 RID: 649 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000289")] [Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "4")] public void Dispose() { } } }