using System; using System.Runtime.CompilerServices; using Cpp2IlInjected; namespace UnityEngine.UIElements { // Token: 0x0200000E RID: 14 [Token(Token = "0x200000E")] public class FocusChangeDirection { // Token: 0x1700000A RID: 10 // (get) Token: 0x06000027 RID: 39 RVA: 0x0000218A File Offset: 0x0000038A [Token(Token = "0x1700000A")] public static FocusChangeDirection unspecified { [Token(Token = "0x6000027")] [Address(RVA = "0x1D86C90", Offset = "0x1D85A90", VA = "0x181D86C90")] [CompilerGenerated] get { return null; } } // Token: 0x1700000B RID: 11 // (get) Token: 0x06000028 RID: 40 RVA: 0x0000218A File Offset: 0x0000038A [Token(Token = "0x1700000B")] public static FocusChangeDirection none { [Token(Token = "0x6000028")] [Address(RVA = "0x1D86BD0", Offset = "0x1D859D0", VA = "0x181D86BD0")] [CompilerGenerated] get { return null; } } // Token: 0x1700000C RID: 12 // (get) Token: 0x06000029 RID: 41 RVA: 0x0000218A File Offset: 0x0000038A [Token(Token = "0x1700000C")] protected static FocusChangeDirection lastValue { [Token(Token = "0x6000029")] [Address(RVA = "0x1D86B70", Offset = "0x1D85970", VA = "0x181D86B70")] [CompilerGenerated] get { return null; } } // Token: 0x0600002A RID: 42 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600002A")] [Address(RVA = "0x445B90", Offset = "0x444990", VA = "0x180445B90")] protected FocusChangeDirection(int value) { } // Token: 0x0600002B RID: 43 RVA: 0x000021D8 File Offset: 0x000003D8 [Token(Token = "0x600002B")] [Address(RVA = "0x1D86D50", Offset = "0x1D85B50", VA = "0x181D86D50")] public static implicit operator int(FocusChangeDirection fcd) { return 0; } // Token: 0x0400001F RID: 31 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400001F")] private readonly int m_Value; } }