using System; using System.Runtime.CompilerServices; using Cpp2IlInjected; namespace UnityEngine.UIElements { // Token: 0x0200000D RID: 13 [Token(Token = "0x200000D")] public abstract class Focusable : CallbackEventHandler { // Token: 0x17000007 RID: 7 // (get) Token: 0x06000024 RID: 36 [Token(Token = "0x17000007")] public abstract FocusController focusController { [Token(Token = "0x6000024")] [Address(Slot = "12")] get; } // Token: 0x17000008 RID: 8 // (get) Token: 0x06000025 RID: 37 RVA: 0x000021A8 File Offset: 0x000003A8 [Token(Token = "0x17000008")] public bool focusable { [Token(Token = "0x6000025")] [Address(RVA = "0x42C2C0", Offset = "0x42B0C0", VA = "0x18042C2C0")] [CompilerGenerated] get { return default(bool); } } // Token: 0x17000009 RID: 9 // (get) Token: 0x06000026 RID: 38 RVA: 0x000021C0 File Offset: 0x000003C0 [Token(Token = "0x17000009")] public virtual bool canGrabFocus { [Token(Token = "0x6000026")] [Address(RVA = "0x42C2C0", Offset = "0x42B0C0", VA = "0x18042C2C0", Slot = "13")] get { return default(bool); } } // Token: 0x0400001B RID: 27 [FieldOffset(Offset = "0x19")] [Token(Token = "0x400001B")] internal bool isIMGUIContainer; } }