using System; using Cpp2IlInjected; namespace UnityEngine.UIElements { // Token: 0x0200000F RID: 15 [Token(Token = "0x200000F")] public interface IFocusRing { // Token: 0x0600002D RID: 45 [Token(Token = "0x600002D")] [Address(Slot = "0")] FocusChangeDirection GetFocusChangeDirection(Focusable currentFocusable, EventBase e); // Token: 0x0600002E RID: 46 [Token(Token = "0x600002E")] [Address(Slot = "1")] Focusable GetNextFocusable(Focusable currentFocusable, FocusChangeDirection direction); } }