using System; using Cpp2IlInjected; namespace UnityEngine.UIElements { // Token: 0x02000056 RID: 86 [Token(Token = "0x2000056")] internal class IMGUIEventDispatchingStrategy : IEventDispatchingStrategy { // Token: 0x060001A6 RID: 422 RVA: 0x00002AF0 File Offset: 0x00000CF0 [Token(Token = "0x60001A6")] [Address(RVA = "0x1D899B0", Offset = "0x1D887B0", VA = "0x181D899B0", Slot = "4")] public bool CanDispatchEvent(EventBase evt) { return default(bool); } // Token: 0x060001A7 RID: 423 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60001A7")] [Address(RVA = "0x1D89A30", Offset = "0x1D88830", VA = "0x181D89A30", Slot = "5")] public void DispatchEvent(EventBase evt, IPanel panel) { } // Token: 0x060001A8 RID: 424 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60001A8")] [Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")] public IMGUIEventDispatchingStrategy() { } } }