using System; using Cpp2IlInjected; namespace UnityEngine.UIElements { // Token: 0x0200005E RID: 94 [Token(Token = "0x200005E")] internal class MouseEventDispatchingStrategy : IEventDispatchingStrategy { // Token: 0x060001B9 RID: 441 RVA: 0x00002B38 File Offset: 0x00000D38 [Token(Token = "0x60001B9")] [Address(RVA = "0x1D8B750", Offset = "0x1D8A550", VA = "0x181D8B750", Slot = "4")] public bool CanDispatchEvent(EventBase evt) { return default(bool); } // Token: 0x060001BA RID: 442 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60001BA")] [Address(RVA = "0x1D8B790", Offset = "0x1D8A590", VA = "0x181D8B790", Slot = "5")] public void DispatchEvent(EventBase evt, IPanel panel) { } // Token: 0x060001BB RID: 443 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60001BB")] [Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")] public MouseEventDispatchingStrategy() { } } }