using System; using Cpp2IlInjected; namespace UnityEngine.UIElements { // Token: 0x0200006F RID: 111 [Token(Token = "0x200006F")] internal class PointerCaptureDispatchingStrategy : IEventDispatchingStrategy { // Token: 0x0600020C RID: 524 RVA: 0x00002C10 File Offset: 0x00000E10 [Token(Token = "0x600020C")] [Address(RVA = "0x1D8D390", Offset = "0x1D8C190", VA = "0x181D8D390", Slot = "4")] public bool CanDispatchEvent(EventBase evt) { return default(bool); } // Token: 0x0600020D RID: 525 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600020D")] [Address(RVA = "0x1D8D3D0", Offset = "0x1D8C1D0", VA = "0x181D8D3D0", Slot = "5")] public void DispatchEvent(EventBase evt, IPanel panel) { } // Token: 0x0600020E RID: 526 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600020E")] [Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")] public PointerCaptureDispatchingStrategy() { } } }