using System; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine.XR { // Token: 0x02000018 RID: 24 [Token(Token = "0x2000018")] [RequiredByNativeCode] [NativeHeader("Modules/XR/Subsystems/Meshing/XRMeshBindings.h")] public enum MeshGenerationStatus { // Token: 0x0400005F RID: 95 [Token(Token = "0x400005F")] Success, // Token: 0x04000060 RID: 96 [Token(Token = "0x4000060")] InvalidMeshId, // Token: 0x04000061 RID: 97 [Token(Token = "0x4000061")] GenerationAlreadyInProgress, // Token: 0x04000062 RID: 98 [Token(Token = "0x4000062")] Canceled, // Token: 0x04000063 RID: 99 [Token(Token = "0x4000063")] UnknownError } }