using System; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine.XR { // Token: 0x02000013 RID: 19 [Token(Token = "0x2000013")] [NativeType] [UsedByNativeCode] public class XRDisplaySubsystemDescriptor : IntegratedSubsystemDescriptor { // Token: 0x06000035 RID: 53 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000035")] [Address(RVA = "0x724140", Offset = "0x722F40", VA = "0x180724140")] public XRDisplaySubsystemDescriptor() { } } }