using System; using System.Collections.Generic; using Cpp2IlInjected; namespace Valve.Newtonsoft.Json.Bson { // Token: 0x020000C1 RID: 193 [Token(Token = "0x20000C1")] internal class BsonObject : BsonToken { // Token: 0x060006C4 RID: 1732 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60006C4")] [Address(RVA = "0x2855060", Offset = "0x2853E60", VA = "0x182855060")] public void Add(string name, BsonToken token) { } // Token: 0x17000144 RID: 324 // (get) Token: 0x060006C5 RID: 1733 RVA: 0x00004D28 File Offset: 0x00002F28 [Token(Token = "0x17000144")] public override BsonType Type { [Token(Token = "0x60006C5")] [Address(RVA = "0x1985EC0", Offset = "0x1984CC0", VA = "0x181985EC0", Slot = "4")] get { return (BsonType)0; } } // Token: 0x040002F1 RID: 753 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40002F1")] private readonly List _children; } }