using System; using Cpp2IlInjected; using RootMotion.FinalIK; using UnityEngine; namespace RootMotion.Demos { // Token: 0x020000EB RID: 235 [Token(Token = "0x2000092")] public class BipedIKvsAnimatorIK : MonoBehaviour { // Token: 0x060006D8 RID: 1752 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600052F")] [Address(RVA = "0x2A525F0", Offset = "0x2A513F0", VA = "0x182A525F0")] private void OnAnimatorIK(int layer) { } // Token: 0x060006D9 RID: 1753 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000530")] [Address(RVA = "0x2A52D70", Offset = "0x2A51B70", VA = "0x182A52D70")] public BipedIKvsAnimatorIK() { } // Token: 0x04000689 RID: 1673 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000416")] [LargeHeader("References")] public Animator animator; // Token: 0x0400068A RID: 1674 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000417")] public BipedIK bipedIK; // Token: 0x0400068B RID: 1675 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000418")] [LargeHeader("Look At")] public Transform lookAtTargetBiped; // Token: 0x0400068C RID: 1676 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4000419")] public Transform lookAtTargetAnimator; // Token: 0x0400068D RID: 1677 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400041A")] [Range(0f, 1f)] public float lookAtWeight; // Token: 0x0400068E RID: 1678 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x400041B")] [Range(0f, 1f)] public float lookAtBodyWeight; // Token: 0x0400068F RID: 1679 [FieldOffset(Offset = "0x40")] [Token(Token = "0x400041C")] [Range(0f, 1f)] public float lookAtHeadWeight; // Token: 0x04000690 RID: 1680 [FieldOffset(Offset = "0x44")] [Token(Token = "0x400041D")] [Range(0f, 1f)] public float lookAtEyesWeight; // Token: 0x04000691 RID: 1681 [FieldOffset(Offset = "0x48")] [Token(Token = "0x400041E")] [Range(0f, 1f)] public float lookAtClampWeight; // Token: 0x04000692 RID: 1682 [FieldOffset(Offset = "0x4C")] [Token(Token = "0x400041F")] [Range(0f, 1f)] public float lookAtClampWeightHead; // Token: 0x04000693 RID: 1683 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4000420")] [Range(0f, 1f)] public float lookAtClampWeightEyes; // Token: 0x04000694 RID: 1684 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4000421")] [LargeHeader("Foot")] public Transform footTargetBiped; // Token: 0x04000695 RID: 1685 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4000422")] public Transform footTargetAnimator; // Token: 0x04000696 RID: 1686 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4000423")] [Range(0f, 1f)] public float footPositionWeight; // Token: 0x04000697 RID: 1687 [FieldOffset(Offset = "0x6C")] [Token(Token = "0x4000424")] [Range(0f, 1f)] public float footRotationWeight; // Token: 0x04000698 RID: 1688 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4000425")] [LargeHeader("Hand")] public Transform handTargetBiped; // Token: 0x04000699 RID: 1689 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4000426")] public Transform handTargetAnimator; // Token: 0x0400069A RID: 1690 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4000427")] [Range(0f, 1f)] public float handPositionWeight; // Token: 0x0400069B RID: 1691 [FieldOffset(Offset = "0x84")] [Token(Token = "0x4000428")] [Range(0f, 1f)] public float handRotationWeight; } }