using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.Demos { // Token: 0x02000129 RID: 297 [Token(Token = "0x20000C3")] public class CharacterAnimationSimple : CharacterAnimationBase { // Token: 0x060007CD RID: 1997 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60005F4")] [Address(RVA = "0x2A5D780", Offset = "0x2A5C580", VA = "0x182A5D780", Slot = "6")] protected override void Start() { } // Token: 0x060007CE RID: 1998 RVA: 0x00004BC0 File Offset: 0x00002DC0 [Token(Token = "0x60005F5")] [Address(RVA = "0x2A5D5E0", Offset = "0x2A5C3E0", VA = "0x182A5D5E0", Slot = "4")] public override Vector3 GetPivotPoint() { return default(Vector3); } // Token: 0x060007CF RID: 1999 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60005F6")] [Address(RVA = "0x2A5D7D0", Offset = "0x2A5C5D0", VA = "0x182A5D7D0")] private void Update() { } // Token: 0x060007D0 RID: 2000 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60005F7")] [Address(RVA = "0x2A5D5C0", Offset = "0x2A5C3C0", VA = "0x182A5D5C0")] public CharacterAnimationSimple() { } // Token: 0x04000808 RID: 2056 [FieldOffset(Offset = "0x60")] [Token(Token = "0x400054D")] public CharacterThirdPerson characterController; // Token: 0x04000809 RID: 2057 [FieldOffset(Offset = "0x68")] [Token(Token = "0x400054E")] public float pivotOffset; // Token: 0x0400080A RID: 2058 [FieldOffset(Offset = "0x70")] [Token(Token = "0x400054F")] public AnimationCurve moveSpeed; // Token: 0x0400080B RID: 2059 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4000550")] private Animator animator; } }