using System; using Cpp2IlInjected; using RootMotion.FinalIK; using UnityEngine; namespace RootMotion.Demos { // Token: 0x020000FC RID: 252 [Token(Token = "0x200009F")] public class FBIKBendGoal : MonoBehaviour { // Token: 0x0600071F RID: 1823 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600056E")] [Address(RVA = "0x2A64460", Offset = "0x2A63260", VA = "0x182A64460")] private void Start() { } // Token: 0x06000720 RID: 1824 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600056F")] [Address(RVA = "0x2A644B0", Offset = "0x2A632B0", VA = "0x182A644B0")] private void Update() { } // Token: 0x06000721 RID: 1825 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000570")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] public FBIKBendGoal() { } // Token: 0x04000713 RID: 1811 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400048F")] public FullBodyBipedIK ik; // Token: 0x04000714 RID: 1812 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000490")] public FullBodyBipedChain chain; // Token: 0x04000715 RID: 1813 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4000491")] public float weight; } }