using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.Demos { // Token: 0x020000E4 RID: 228 [Token(Token = "0x200008C")] public class FKOffset : MonoBehaviour { // Token: 0x060006C2 RID: 1730 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600051B")] [Address(RVA = "0x2A65400", Offset = "0x2A64200", VA = "0x182A65400")] private void Start() { } // Token: 0x060006C3 RID: 1731 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600051C")] [Address(RVA = "0x2A65130", Offset = "0x2A63F30", VA = "0x182A65130")] private void LateUpdate() { } // Token: 0x060006C4 RID: 1732 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600051D")] [Address(RVA = "0x2A65320", Offset = "0x2A64120", VA = "0x182A65320")] private void OnDrawGizmosSelected() { } // Token: 0x060006C5 RID: 1733 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600051E")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] public FKOffset() { } // Token: 0x04000667 RID: 1639 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40003F8")] public FKOffset.Offset[] offsets; // Token: 0x04000668 RID: 1640 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40003F9")] private Animator animator; // Token: 0x020000E5 RID: 229 [Token(Token = "0x200011A")] [Serializable] public class Offset { // Token: 0x060006C6 RID: 1734 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60007D1")] [Address(RVA = "0x2A68640", Offset = "0x2A67440", VA = "0x182A68640")] public void Apply(Animator animator) { } // Token: 0x060006C7 RID: 1735 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60007D2")] [Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")] public Offset() { } // Token: 0x04000669 RID: 1641 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400080F")] [HideInInspector] public string name; // Token: 0x0400066A RID: 1642 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000810")] public HumanBodyBones bone; // Token: 0x0400066B RID: 1643 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4000811")] public Vector3 rotationOffset; // Token: 0x0400066C RID: 1644 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000812")] private Transform t; } } }