using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.Demos { // Token: 0x0200011D RID: 285 [Token(Token = "0x20000B9")] public class GrounderDemo : MonoBehaviour { // Token: 0x060007A3 RID: 1955 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60005D2")] [Address(RVA = "0x2A66F70", Offset = "0x2A65D70", VA = "0x182A66F70")] private void OnGUI() { } // Token: 0x060007A4 RID: 1956 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60005D3")] [Address(RVA = "0x2A66EE0", Offset = "0x2A65CE0", VA = "0x182A66EE0")] public void Activate(int index) { } // Token: 0x060007A5 RID: 1957 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60005D4")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] public GrounderDemo() { } // Token: 0x040007CB RID: 1995 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000515")] public GameObject[] characters; } }