using System; using Cpp2IlInjected; using RootMotion.FinalIK; using UnityEngine; namespace RootMotion.Demos { // Token: 0x02000104 RID: 260 [Token(Token = "0x20000A7")] public class InteractionDemo : MonoBehaviour { // Token: 0x0600073E RID: 1854 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600058D")] [Address(RVA = "0x2A67EF0", Offset = "0x2A66CF0", VA = "0x182A67EF0")] private void OnGUI() { } // Token: 0x0600073F RID: 1855 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600058E")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] public InteractionDemo() { } // Token: 0x04000744 RID: 1860 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40004C0")] public InteractionSystem interactionSystem; // Token: 0x04000745 RID: 1861 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40004C1")] public bool interrupt; // Token: 0x04000746 RID: 1862 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40004C2")] public InteractionObject ball; // Token: 0x04000747 RID: 1863 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40004C3")] public InteractionObject benchMain; // Token: 0x04000748 RID: 1864 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40004C4")] public InteractionObject benchHands; // Token: 0x04000749 RID: 1865 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40004C5")] public InteractionObject button; // Token: 0x0400074A RID: 1866 [FieldOffset(Offset = "0x48")] [Token(Token = "0x40004C6")] public InteractionObject cigarette; // Token: 0x0400074B RID: 1867 [FieldOffset(Offset = "0x50")] [Token(Token = "0x40004C7")] public InteractionObject door; // Token: 0x0400074C RID: 1868 [FieldOffset(Offset = "0x58")] [Token(Token = "0x40004C8")] private bool isSitting; } }