using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.Demos { // Token: 0x020000F0 RID: 240 [Token(Token = "0x2000096")] public class MechSpiderParticles : MonoBehaviour { // Token: 0x060006F5 RID: 1781 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000546")] [Address(RVA = "0x25EE440", Offset = "0x25ED240", VA = "0x1825EE440")] private void Start() { } // Token: 0x060006F6 RID: 1782 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000547")] [Address(RVA = "0x25EE4F0", Offset = "0x25ED2F0", VA = "0x1825EE4F0")] private void Update() { } // Token: 0x060006F7 RID: 1783 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000548")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] public MechSpiderParticles() { } // Token: 0x040006CD RID: 1741 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000455")] public MechSpiderController mechSpiderController; // Token: 0x040006CE RID: 1742 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000456")] private ParticleSystem particles; } }