using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.Demos { // Token: 0x02000136 RID: 310 [Token(Token = "0x20000CB")] public class SlowMo : MonoBehaviour { // Token: 0x0600080D RID: 2061 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600062E")] [Address(RVA = "0x25F5F20", Offset = "0x25F4D20", VA = "0x1825F5F20")] private void Update() { } // Token: 0x0600080E RID: 2062 RVA: 0x00004D40 File Offset: 0x00002F40 [Token(Token = "0x600062F")] [Address(RVA = "0x25F5E70", Offset = "0x25F4C70", VA = "0x1825F5E70")] private bool IsSlowMotion() { return default(bool); } // Token: 0x0600080F RID: 2063 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000630")] [Address(RVA = "0x25F5FE0", Offset = "0x25F4DE0", VA = "0x1825F5FE0")] public SlowMo() { } // Token: 0x0400088D RID: 2189 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40005BA")] public KeyCode[] keyCodes; // Token: 0x0400088E RID: 2190 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40005BB")] public bool mouse0; // Token: 0x0400088F RID: 2191 [FieldOffset(Offset = "0x21")] [Token(Token = "0x40005BC")] public bool mouse1; // Token: 0x04000890 RID: 2192 [FieldOffset(Offset = "0x24")] [Token(Token = "0x40005BD")] public float slowMoTimeScale; } }