using System; using Cpp2IlInjected; using RootMotion.FinalIK; using UnityEngine; namespace RootMotion.Demos { // Token: 0x0200011B RID: 283 [Token(Token = "0x20000B7")] public class TwoHandedProp : MonoBehaviour { // Token: 0x0600079B RID: 1947 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60005CA")] [Address(RVA = "0x25F7250", Offset = "0x25F6050", VA = "0x1825F7250")] private void Start() { } // Token: 0x0600079C RID: 1948 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60005CB")] [Address(RVA = "0x25F6DF0", Offset = "0x25F5BF0", VA = "0x1825F6DF0")] private void LateUpdate() { } // Token: 0x0600079D RID: 1949 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60005CC")] [Address(RVA = "0x25F6CF0", Offset = "0x25F5AF0", VA = "0x1825F6CF0")] private void AfterFBBIK() { } // Token: 0x0600079E RID: 1950 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60005CD")] [Address(RVA = "0x25F7160", Offset = "0x25F5F60", VA = "0x1825F7160")] private void OnDestroy() { } // Token: 0x0600079F RID: 1951 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60005CE")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] public TwoHandedProp() { } // Token: 0x040007C3 RID: 1987 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400050D")] [Tooltip("The left hand target parented to the right hand.")] public Transform leftHandTarget; // Token: 0x040007C4 RID: 1988 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400050E")] private FullBodyBipedIK ik; // Token: 0x040007C5 RID: 1989 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400050F")] private Vector3 targetPosRelativeToRight; // Token: 0x040007C6 RID: 1990 [FieldOffset(Offset = "0x34")] [Token(Token = "0x4000510")] private Quaternion targetRotRelativeToRight; } }