using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.FinalIK { // Token: 0x0200003C RID: 60 [Token(Token = "0x2000034")] [Serializable] public class ConstraintRotation : Constraint { // Token: 0x06000167 RID: 359 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000160")] [Address(RVA = "0x25E0B00", Offset = "0x25DF900", VA = "0x1825E0B00", Slot = "4")] public override void UpdateConstraint() { } // Token: 0x06000168 RID: 360 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000161")] [Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")] public ConstraintRotation() { } // Token: 0x06000169 RID: 361 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000162")] [Address(RVA = "0x3FFB80", Offset = "0x3FE980", VA = "0x1803FFB80")] public ConstraintRotation(Transform transform) { } // Token: 0x04000149 RID: 329 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400010B")] public Quaternion rotation; } }