using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.FinalIK { // Token: 0x0200003E RID: 62 [Token(Token = "0x2000036")] [Serializable] public class Constraints { // Token: 0x0600016E RID: 366 RVA: 0x00002F70 File Offset: 0x00001170 [Token(Token = "0x6000167")] [Address(RVA = "0x25E0D30", Offset = "0x25DFB30", VA = "0x1825E0D30")] public bool IsValid() { return default(bool); } // Token: 0x0600016F RID: 367 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000168")] [Address(RVA = "0x25E0CC0", Offset = "0x25DFAC0", VA = "0x1825E0CC0")] public void Initiate(Transform transform) { } // Token: 0x06000170 RID: 368 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000169")] [Address(RVA = "0x25E0D90", Offset = "0x25DFB90", VA = "0x1825E0D90")] public void Update() { } // Token: 0x06000171 RID: 369 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600016A")] [Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")] public Constraints() { } // Token: 0x04000150 RID: 336 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000112")] public Transform transform; // Token: 0x04000151 RID: 337 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000113")] public Transform target; // Token: 0x04000152 RID: 338 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000114")] public Vector3 positionOffset; // Token: 0x04000153 RID: 339 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4000115")] public Vector3 position; // Token: 0x04000154 RID: 340 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4000116")] [Range(0f, 1f)] public float positionWeight; // Token: 0x04000155 RID: 341 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x4000117")] public Vector3 rotationOffset; // Token: 0x04000156 RID: 342 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4000118")] public Vector3 rotation; // Token: 0x04000157 RID: 343 [FieldOffset(Offset = "0x54")] [Token(Token = "0x4000119")] [Range(0f, 1f)] public float rotationWeight; } }