using System; using Cpp2IlInjected; namespace RootMotion.FinalIK { // Token: 0x02000078 RID: 120 [Token(Token = "0x200005E")] [Serializable] public enum FullBodyBipedEffector { // Token: 0x0400032D RID: 813 [Token(Token = "0x4000274")] Body, // Token: 0x0400032E RID: 814 [Token(Token = "0x4000275")] LeftShoulder, // Token: 0x0400032F RID: 815 [Token(Token = "0x4000276")] RightShoulder, // Token: 0x04000330 RID: 816 [Token(Token = "0x4000277")] LeftThigh, // Token: 0x04000331 RID: 817 [Token(Token = "0x4000278")] RightThigh, // Token: 0x04000332 RID: 818 [Token(Token = "0x4000279")] LeftHand, // Token: 0x04000333 RID: 819 [Token(Token = "0x400027A")] RightHand, // Token: 0x04000334 RID: 820 [Token(Token = "0x400027B")] LeftFoot, // Token: 0x04000335 RID: 821 [Token(Token = "0x400027C")] RightFoot } }