using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.FinalIK { // Token: 0x02000068 RID: 104 [Token(Token = "0x2000054")] [Serializable] public class IKMappingBone : IKMapping { // Token: 0x060002F8 RID: 760 RVA: 0x000036C0 File Offset: 0x000018C0 [Token(Token = "0x6000293")] [Address(RVA = "0x2D39460", Offset = "0x2D38260", VA = "0x182D39460", Slot = "4")] public override bool IsValid(IKSolver solver, ref string message) { return default(bool); } // Token: 0x060002F9 RID: 761 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000294")] [Address(RVA = "0x2D39660", Offset = "0x2D38460", VA = "0x182D39660")] public IKMappingBone() { } // Token: 0x060002FA RID: 762 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000295")] [Address(RVA = "0x2D395C0", Offset = "0x2D383C0", VA = "0x182D395C0")] public IKMappingBone(Transform bone) { } // Token: 0x060002FB RID: 763 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000296")] [Address(RVA = "0x2D39530", Offset = "0x2D38330", VA = "0x182D39530")] public void StoreDefaultLocalState() { } // Token: 0x060002FC RID: 764 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000297")] [Address(RVA = "0x2D39360", Offset = "0x2D38160", VA = "0x182D39360")] public void FixTransforms() { } // Token: 0x060002FD RID: 765 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000298")] [Address(RVA = "0x2D393A0", Offset = "0x2D381A0", VA = "0x182D393A0", Slot = "5")] public override void Initiate(IKSolverFullBody solver) { } // Token: 0x060002FE RID: 766 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000299")] [Address(RVA = "0x2D394F0", Offset = "0x2D382F0", VA = "0x182D394F0")] public void ReadPose() { } // Token: 0x060002FF RID: 767 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600029A")] [Address(RVA = "0x2D39590", Offset = "0x2D38390", VA = "0x182D39590")] public void WritePose(float solverWeight) { } // Token: 0x040002C1 RID: 705 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400021C")] public Transform bone; // Token: 0x040002C2 RID: 706 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400021D")] [Range(0f, 1f)] public float maintainRotationWeight; // Token: 0x040002C3 RID: 707 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400021E")] private IKMapping.BoneMap boneMap; } }