using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.FinalIK { // Token: 0x02000074 RID: 116 [Token(Token = "0x200005A")] [Serializable] public class IKSolverCCD : IKSolverHeuristic { // Token: 0x06000360 RID: 864 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60002E0")] [Address(RVA = "0x2CF9DF0", Offset = "0x2CF8BF0", VA = "0x182CF9DF0")] public void FadeOutBoneWeights() { } // Token: 0x06000361 RID: 865 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60002E1")] [Address(RVA = "0x2CF9ED0", Offset = "0x2CF8CD0", VA = "0x182CF9ED0", Slot = "10")] protected override void OnInitiate() { } // Token: 0x06000362 RID: 866 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60002E2")] [Address(RVA = "0x2CF9F60", Offset = "0x2CF8D60", VA = "0x182CF9F60", Slot = "11")] protected override void OnUpdate() { } // Token: 0x06000363 RID: 867 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60002E3")] [Address(RVA = "0x2CFA340", Offset = "0x2CF9140", VA = "0x182CFA340")] protected void Solve(Vector3 targetPosition) { } // Token: 0x06000364 RID: 868 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60002E4")] [Address(RVA = "0x2CFAD20", Offset = "0x2CF9B20", VA = "0x182CFAD20")] public IKSolverCCD() { } // Token: 0x04000313 RID: 787 [FieldOffset(Offset = "0x88")] [Token(Token = "0x400025A")] public IKSolver.IterationDelegate OnPreIteration; } }