using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.FinalIK { // Token: 0x020000E2 RID: 226 [Token(Token = "0x200008A")] public class VRIKLODController : MonoBehaviour { // Token: 0x060006B6 RID: 1718 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600050F")] [Address(RVA = "0x29BE390", Offset = "0x29BD190", VA = "0x1829BE390")] private void Start() { } // Token: 0x060006B7 RID: 1719 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000510")] [Address(RVA = "0x29BE3D0", Offset = "0x29BD1D0", VA = "0x1829BE3D0")] private void Update() { } // Token: 0x060006B8 RID: 1720 RVA: 0x00004980 File Offset: 0x00002B80 [Token(Token = "0x6000511")] [Address(RVA = "0x29BE1D0", Offset = "0x29BCFD0", VA = "0x1829BE1D0")] private int GetLODLevel() { return 0; } // Token: 0x060006B9 RID: 1721 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000512")] [Address(RVA = "0x29BE5B0", Offset = "0x29BD3B0", VA = "0x1829BE5B0")] public VRIKLODController() { } // Token: 0x0400065E RID: 1630 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40003EF")] public Renderer LODRenderer; // Token: 0x0400065F RID: 1631 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40003F0")] public float LODDistance; // Token: 0x04000660 RID: 1632 [FieldOffset(Offset = "0x24")] [Token(Token = "0x40003F1")] public bool allowCulled; // Token: 0x04000661 RID: 1633 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40003F2")] private VRIK ik; } }