using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion { // Token: 0x02000014 RID: 20 [Token(Token = "0x2000012")] public class TQ { // Token: 0x0600003C RID: 60 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600003C")] [Address(RVA = "0x29B6CC0", Offset = "0x29B5AC0", VA = "0x1829B6CC0")] public TQ(Vector3 translation, Quaternion rotation) { } // Token: 0x0400006A RID: 106 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000042")] public Vector3 t; // Token: 0x0400006B RID: 107 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4000043")] public Quaternion q; } }