using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion { // Token: 0x02000033 RID: 51 [Token(Token = "0x200002C")] public static class V2Tools { // Token: 0x06000121 RID: 289 RVA: 0x00002C70 File Offset: 0x00000E70 [Token(Token = "0x600011E")] [Address(RVA = "0x24B10C0", Offset = "0x24AFEC0", VA = "0x1824B10C0")] public static Vector2 XZ(Vector3 v) { return default(Vector2); } // Token: 0x06000122 RID: 290 RVA: 0x00002C88 File Offset: 0x00000E88 [Token(Token = "0x600011F")] [Address(RVA = "0x29B8A10", Offset = "0x29B7810", VA = "0x1829B8A10")] public static float DeltaAngle(Vector2 dir1, Vector2 dir2) { return 0f; } // Token: 0x06000123 RID: 291 RVA: 0x00002CA0 File Offset: 0x00000EA0 [Token(Token = "0x6000120")] [Address(RVA = "0x29B8950", Offset = "0x29B7750", VA = "0x1829B8950")] public static float DeltaAngleXZ(Vector3 dir1, Vector3 dir2) { return 0f; } // Token: 0x06000124 RID: 292 RVA: 0x00002CB8 File Offset: 0x00000EB8 [Token(Token = "0x6000121")] [Address(RVA = "0x29B8AB0", Offset = "0x29B78B0", VA = "0x1829B8AB0")] public static bool LineCircleIntersect(Vector2 p1, Vector2 p2, Vector2 c, float r) { return default(bool); } // Token: 0x06000125 RID: 293 RVA: 0x00002CD0 File Offset: 0x00000ED0 [Token(Token = "0x6000122")] [Address(RVA = "0x29B8C50", Offset = "0x29B7A50", VA = "0x1829B8C50")] public static bool RayCircleIntersect(Vector2 p1, Vector2 dir, Vector2 c, float r) { return default(bool); } } }