using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion { // Token: 0x02000035 RID: 53 [Token(Token = "0x200002E")] public static class Warning { // Token: 0x0600013A RID: 314 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000137")] [Address(RVA = "0x38BEE40", Offset = "0x38BDC40", VA = "0x1838BEE40")] public static void Log(string message, Warning.Logger logger, bool logInEditMode = false) { } // Token: 0x0600013B RID: 315 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000138")] [Address(RVA = "0x38BEED0", Offset = "0x38BDCD0", VA = "0x1838BEED0")] public static void Log(string message, Transform context, bool logInEditMode = false) { } // Token: 0x04000135 RID: 309 [Token(Token = "0x40000F7")] public static bool logged; // Token: 0x02000036 RID: 54 // (Invoke) Token: 0x0600013D RID: 317 [Token(Token = "0x20000D5")] public delegate void Logger(string message); } }